An overview
There are disappointingly few low tech, low cost laser scanning systems out there these days. All that is going to change with this project. I aim to create a small, portable, sub-$50 laser projector that can display useful resolutions. It doesn't have to be colour, it does have to have different brightness levels. Ideally, I would develop this to the point where I can take a laptop with a broken screen and turn it into a roaming projection system. Realistically, I give myself a 5-10% chance of success. That's enough for me.
Topping my list of ideas in terms of practicality and suitability is VGA pixel stream driveo piezo mirrors or acousto-optic deflectors. These can diffract light, letting me control the reflection angle of light via oscillation frequency - if I can get good enough equipment this is a real possibility. To this end, I've ordered a bunch of piezoelectric sound wave transducers - the should be here sometime next week.
Coming a close second, and something I'll definitely have to play with if only to find out whether it works, is sound driven displaying. If I assume my computer sound can output a maximum of 22khz, then it must have a sample rate of at least 44,000 samples/second (two samples to describe one wave). So in theory, I could use that to differentiate a maximum of 44,000 pixels per second -- using stereo channels to control horizontal and vertical. This limits use because we need at least 30 refreshes a second, so we could display something in the order of 50*30 pixels before we had to resort to nasty tricks to compress the information. Of course, this approach scales up, so we could use USB sound outputs to drive a whole bunch of these and get decent resolutions. The trick is working out how to use the waveforms to draw the pixels efficiently.
Topping my list of ideas in terms of practicality and suitability is VGA pixel stream driveo piezo mirrors or acousto-optic deflectors. These can diffract light, letting me control the reflection angle of light via oscillation frequency - if I can get good enough equipment this is a real possibility. To this end, I've ordered a bunch of piezoelectric sound wave transducers - the should be here sometime next week.
Coming a close second, and something I'll definitely have to play with if only to find out whether it works, is sound driven displaying. If I assume my computer sound can output a maximum of 22khz, then it must have a sample rate of at least 44,000 samples/second (two samples to describe one wave). So in theory, I could use that to differentiate a maximum of 44,000 pixels per second -- using stereo channels to control horizontal and vertical. This limits use because we need at least 30 refreshes a second, so we could display something in the order of 50*30 pixels before we had to resort to nasty tricks to compress the information. Of course, this approach scales up, so we could use USB sound outputs to drive a whole bunch of these and get decent resolutions. The trick is working out how to use the waveforms to draw the pixels efficiently.
0 Comments:
Post a Comment
<< Home